The Alpha
Boss · Native to the Den
This article is about the creature. For the region, see the Den.
The Alpha is a boss creature found in the Den. It has 5,000 hitpoints and hits for up to 84, placing it in the middle of the bestiary by hitpoints (#95 of 511).
It drops Alpha Jaws and 3 other items, and yields 2,200 experience and 2,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 5,000
- DAMAGE
- 84
- DPS
- ~120
- SPEED
- 14 / 30.8
- EXPERIENCE
- 2,200
- COINS
- 2,400
At 0.7 seconds a swing for 84, sustained contact costs roughly 120 health per second. The charge multiplier takes it from 14 to 30.8 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Alpha Jaws | 1 | Always | Weapon |
| Alpha Claw | 6 | Always | Material |
| Den Pelt | 10 | Always | Material |
| Raw Haunch | 8 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Alpha spawns inside the Den, a region of radius 16 centred on -40, -200. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Den Wolf 160 HP
- Pack Hunter 200 HP
- Den Alpha 230 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 84 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.