Category
Game mechanics
Documented systems and traits behind the numbers on creature, item and region pages. Every figure here is read from the build 1327 data tables rather than estimated in play.
- Combat cadence Combat mechanic
- Spawn table math System mechanic
- Ghostly (trait) Movement mechanic
- Charging (trait) Movement mechanic
- The Dream System mechanic
- Characters and Saves System mechanic
- Crime and Law System mechanic
- Skill Tree (Perks) System mechanic
- Factories System mechanic
- The Sun System mechanic
- Nightfall System mechanic
- Character Creation and the Home Meadow System mechanic
- The In-Game Guidebook System mechanic
- Heaven's Fence System mechanic
- Online Mode System mechanic
- The Revelation System mechanic
- Special Delivery (questline) System mechanic
- Achievements System mechanic
- Apex Hunter and Terror Hunter System mechanic
- The Climb System mechanic
- The Mark System mechanic
- The Drowning System mechanic
- The House of Hours Dungeon
- The Haunt System mechanic
- The Wayfarer's Round System mechanic
- The Walk Back System mechanic
- The Quiet System mechanic
- The Axis Dungeons Dungeon overview
- The Barrow of Three Seals Dungeon
- The Tolling Vault Dungeon
- The Cloven Reliquary Dungeon
- The Ember Vigil Dungeon
- The Parted Hold Dungeon
- The Answering Gallery Dungeon
- The Unmade Vow Dungeon
- The Humbled Armoury Dungeon
- The Debtors' Deep Dungeon
- The Stilled Assize Dungeon
- The Sparing Floor Dungeon
- The Succession House Dungeon
- The Halved Claim Dungeon
- The Conning House Dungeon
- The Almshouse Dungeon
- The Prompter's Box Dungeon
- Prion Madness System mechanic
- The Parrot Questline Questline
- Closing the Quarter Questline
- The Moon Motion Questline
- Standing Slightly Closer Quest
- The Original Quest
- Roaming Merchants System mechanic
- A Day's Work (The Nine) System mechanic
- Marriage System mechanic
- Quests System mechanic
- Real Estate System mechanic
- Settlements System mechanic
- Bounty Contracts System mechanic
- The Velvet Casino System mechanic
- Digging System mechanic
- The Charter Stake System mechanic
- The Endless Guide System mechanic
- Building System mechanic
- Aircraft and Rockets System mechanic
- The Drift Bank System mechanic
- The Trophy Room System mechanic
- The Beast Kennel System mechanic
- The Citizen Journal System mechanic
- Factions and Reputation System mechanic
- The Window System System mechanic
- Faction Quest Chains System mechanic
- The Spire of Years System mechanic
- Oaths System mechanic
- Daily Deeds and the Login Cache System mechanic
- The Teleporter System mechanic
- Spells System mechanic
- The Hollow Moon Questline
- Grave Robbing System mechanic
- The Pauper's Pyre System mechanic
- The Oddments Bench System mechanic
- The Tutorial System mechanic
- The Roadside Shop System mechanic
- The Floating Islands System mechanic
- The Moon Base System mechanic
- The Ink House System mechanic
- The Prentice Step System mechanic
- The Meltwater Still System mechanic
- The Long Ledger System mechanic
- The Milestone Road System mechanic
- The Mason's Claim System mechanic
- The Ashfall Kiln System mechanic
- The Cindergate System mechanic
- The Windward Mooring System mechanic
- The Regolith Sintery System mechanic
- The Lamplighter's Round System mechanic
- The Finder's Post System mechanic
- The Porter's Yoke System mechanic
- Elite Variants Combat mechanic
- Panic and Morale Combat mechanic
- Status Effects Combat mechanic
- Enemy Infighting Combat mechanic
- Weak Points Combat mechanic
- Ammunition Types Combat mechanic
- Destructible Props Combat mechanic
- Combat Level and Spawn Scaling Combat mechanic
- The Experience Rate System mechanic
- The Collection Log System mechanic
- HUD Customization System mechanic
- The Blood Moon System mechanic
- The Satchel System mechanic
- The Bug Report Key System mechanic
- The Nuclear Bomb Combat mechanic
- The AFK Taper System mechanic
- Session Stats System mechanic
- The Legend of Blister Online System mechanic
- The Crossing System mechanic
- The Leading System mechanic
- The Stand Combat mechanic
- The Second Cut System mechanic
- The Struck Balance System mechanic
- The Errand System mechanic
- The Mega-Terrors Combat mechanic
- Melee Line of Sight Combat mechanic
- Nextbot Art System mechanic
- The Garage System mechanic
- The Quest Log System mechanic
- Tiered Gear System mechanic
- Item Icons System mechanic
- Traps Combat mechanic
- Special Attacks Combat mechanic
- Death and Respawning System mechanic
- Heat and Cold Survival mechanic
- Edging Movement mechanic