The Archfae
Boss · Native to the Wholesome Woods
This article is about the creature. For the region, see the Wholesome Woods.
The Archfae is a boss creature found in the Wholesome Woods. It has 7,000 hitpoints and hits for up to 110, placing it in the top fifty by hitpoints (#44 of 511).
It drops Mana Bloom Staff and 4 other items, and yields 3,000 experience and 2,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 7,000
- DAMAGE
- 110
- DPS
- ~157
- SPEED
- 12
- EXPERIENCE
- 3,000
- COINS
- 2,800
At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second.
Behaviour
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
- Long reach
- Engages from up to 100 units, well beyond ordinary melee range.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Mana Bloom Staff | 1 | Always | Weapon |
| Faewood Blade | 1 | Common · 70% | Weapon |
| Fae Robe | 1 | Always | Armour |
| Fae Flower Crown | 1 | Always | Armour |
| Mana Bloom | 12 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Archfae spawns inside the Wholesome Woods, a region of radius 9.5 centred on -62, -30. It occupies slot 4 of 4 on that spawn table, and being a unique boss it clears only 0.2% of rolls — and only when no other instance is alive. It shares the table with 4 other creatures.
Others on this spawn table
- Pixie 90 HP
- Treant 600 HP
- Wild Unicorn 1,300 HP
- Faewood Ent 230 HP
Strategy
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.