Cinder Colossus
Boss · Wilderness creature
Cinder Colossus is a boss creature found in the open wilderness. It has 8,000 hitpoints and hits for up to 240, placing it in the top fifty by hitpoints (#24 of 511).
It drops Pyroclast Alloy and 3 other items, and yields 6,000 experience and 4,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 8,000
- DAMAGE
- 240
- DPS
- ~343
- SPEED
- 6
- EXPERIENCE
- 6,000
- COINS
- 4,000
At 0.7 seconds a swing for 240, sustained contact costs roughly 343 health per second.
Behaviour
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
- Infernal
- Burns on contact and takes a red eye tint. Fire resistance meaningfully reduces incoming damage.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Pyroclast Alloy | 6 | Always | Material |
| Magma Core | 8 | Always | Material |
| Vulcanis Greatblade | 1 | Common · 50% | Weapon |
| Gold Bar | 30 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Cinder Colossus is not bound to a named region and appears on the general wilderness table, weighted by the biome you are standing in.
Strategy
- Kite it. Trading blows with 8,000 hitpoints on the other side is a losing race.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 240 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.