Cinder Knight
Monster · Native to Ashfall Spire
This article is about the creature. For the region, see Ashfall Spire.
Cinder Knight is a creature found in Ashfall Spire. It has 520 hitpoints and hits for up to 50, placing it in the middle of the bestiary by hitpoints (#150 of 511).
It drops Cinderglass and 2 other items, and yields 200 experience and 110 coins on death.
Combat statistics
- HIT POINTS
- 520
- DAMAGE
- 50
- DPS
- ~45
- SPEED
- 9 / 19.8
- EXPERIENCE
- 200
- COINS
- 110
At 1.1 seconds a swing for 50, sustained contact costs roughly 45 health per second. The charge multiplier takes it from 9 to 19.8 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
- Infernal
- Burns on contact and takes a red eye tint. Fire resistance meaningfully reduces incoming damage.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Cinderglass | 2 | Common · 60% | Material |
| Ember Ash | 3 | Common · 60% | Material |
| Magma Bead | 1 | Uncommon · 30% | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Cinder Knight spawns across Ashfall Spire, one of the open-world biomes rather than a fixed landmark. It occupies slot 2 of 3 on that spawn table, taking 36% of rolls. It shares the table with 2 other creatures.
Others on this spawn table
- Ashfall Imp 260 HP
- The Ashen Phoenix 9,600 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Kite it. Trading blows with 520 hitpoints on the other side is a losing race.