The Fairy Queen
Boss · Native to the Tinkerbell Trip
This article is about the creature. For the region, see the Tinkerbell Trip.
The Fairy Queen is a boss creature found in the Tinkerbell Trip. It has 5,800 hitpoints and hits for up to 84, placing it in the middle of the bestiary by hitpoints (#83 of 511).
It drops Fairy Wand and 5 other items, and yields 2,600 experience and 3,200 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 5,800
- DAMAGE
- 84
- DPS
- ~120
- SPEED
- 13
- EXPERIENCE
- 2,600
- COINS
- 3,200
At 0.7 seconds a swing for 84, sustained contact costs roughly 120 health per second.
Behaviour
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
- Long reach
- Engages from up to 90 units, well beyond ordinary melee range.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Fairy Wand | 1 | Always | Weapon |
| Fairy Tiara | 1 | Always | Armour |
| Fairy Gossamer Robe | 1 | Always | Armour |
| Fairy Gossamer Skirt | 1 | Always | Armour |
| Fairy Dust | 14 | Always | Material |
| Gold Bar | 6 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Fairy Queen spawns inside the Tinkerbell Trip, a region of radius 19 centred on 310, 30. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Forest Sprite 90 HP
- Toadstool Brute 280 HP
- Moonpetal Stag 180 HP
Strategy
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 84 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.