BLISTER
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Community documentation for Blister Online, build 1327.

The Hoarfrost Monarch

Boss · Native to Frostwind Shelf

This article is about the creature. For the region, see Frostwind Shelf.

The Hoarfrost Monarch is a boss creature found in Frostwind Shelf. It has 9,400 hitpoints and hits for up to 124, placing it in the top fifty by hitpoints (#11 of 511).

It drops Rimewind Lance and 7 other items, and yields 4,300 experience and 5,200 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
9,400
DAMAGE
124
DPS
~177
SPEED
12 / 26.4
EXPERIENCE
4,300
COINS
5,200

At 0.7 seconds a swing for 124, sustained contact costs roughly 177 health per second. The charge multiplier takes it from 12 to 26.4 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Long reach
Engages from up to 100 units, well beyond ordinary melee range.

Drops

Drop table — 8 items
ItemQuantityRarityType
Rimewind Lance1AlwaysWeapon
Blizzard Longbow1Common · 70%Weapon
Frostwind Hood1AlwaysArmour
Frostwind Coat1AlwaysArmour
Frostwind Leggings1AlwaysArmour
Aurora Core8AlwaysMaterial
Rime Crystal14AlwaysMaterial
Gold Bar12AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Hoarfrost Monarch spawns across Frostwind Shelf, one of the open-world biomes rather than a fixed landmark. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.7% of rolls — and only when no other instance is alive. It shares the table with 2 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 124 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.