Lord Nice
Boss · Native to 69420
This article is about the creature. For the region, see 69420.
Lord Nice is a boss creature found in 69420. It has 6,942 hitpoints and hits for up to 88, placing it in the top fifty by hitpoints (#49 of 511).
It drops Meme Shard and 3 other items, and yields 2,694 experience and 4,200 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 6,942
- DAMAGE
- 88
- DPS
- ~126
- SPEED
- 11 / 24.2
- EXPERIENCE
- 2,694
- COINS
- 4,200
At 0.7 seconds a swing for 88, sustained contact costs roughly 126 health per second. The charge multiplier takes it from 11 to 24.2 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Meme Shard | 14 | Always | Material |
| Dab Essence | 8 | Always | Material |
| Nice Token | 9 | Always | Material |
| Stash of Cash | 4 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Lord Nice spawns inside 69420, a region of radius 17 centred on -185, -30. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Blaze-It Imp 120 HP
- Meme Lord 160 HP
- Vibe Wraith 180 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 88 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.