BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Pharaoh-King

Boss · Native to the Big Sandy

This article is about the creature. For the region, see the Big Sandy.

The Pharaoh-King is a boss creature found in the Big Sandy. It has 8,500 hitpoints and hits for up to 110, placing it in the top fifty by hitpoints (#22 of 511).

It drops Pharaoh Khopesh and 5 other items, and yields 3,400 experience and 4,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
8,500
DAMAGE
110
DPS
~157
SPEED
9 / 19.8
EXPERIENCE
3,400
COINS
4,400

At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second. The charge multiplier takes it from 9 to 19.8 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Pharaoh Khopesh1AlwaysWeapon
Pharaoh Death-Mask1AlwaysArmour
Pharaoh Wraps1Common · 80%Armour
Pharaoh Skirt1Common · 80%Armour
Sun Opal6AlwaysMaterial
Gold Bar10AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Pharaoh-King spawns inside the Big Sandy, a region of radius 13 centred on 40, 42. It occupies slot 5 of 5 on that spawn table, and being a unique boss it clears only 0.1% of rolls — and only when no other instance is alive. It shares the table with 5 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.