The Bone Dragon
Boss · Native to the Big Bone Yard
This article is about the creature. For the region, see the Big Bone Yard.
The Bone Dragon is a boss creature found in the Big Bone Yard. It has 8,000 hitpoints and hits for up to 120, placing it in the top fifty by hitpoints (#30 of 511).
It drops Marrow Scythe and 5 other items, and yields 3,600 experience and 4,200 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 8,000
- DAMAGE
- 120
- DPS
- ~171
- SPEED
- 12 / 26.4
- EXPERIENCE
- 3,600
- COINS
- 4,200
At 0.7 seconds a swing for 120, sustained contact costs roughly 171 health per second. The charge multiplier takes it from 12 to 26.4 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Flying
- Stays airborne. Ground-hugging melee arcs and traps miss entirely.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Marrow Scythe | 1 | Always | Weapon |
| Wyrm-Skull Helm | 1 | Always | Armour |
| Wyrm-Bone Mail | 1 | Always | Armour |
| Wyrm-Bone Greaves | 1 | Always | Armour |
| Wyrm Skull | 8 | Always | Material |
| Dragon Marrow | 14 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Bone Dragon spawns inside the Big Bone Yard, a region of radius 21 centred on -560, -420. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Bone Stalker 260 HP
- Carrion Wyrm 340 HP
- Marrow Wyrm 280 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 120 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.