The Caldera Lord
Boss · Native to the Lava Lamp
This article is about the creature. For the region, see the Lava Lamp.
The Caldera Lord is a boss creature found in the Lava Lamp. It has 7,400 hitpoints and hits for up to 112, placing it in the top fifty by hitpoints (#35 of 511).
It drops Magma Maul and 3 other items, and yields 3,200 experience and 3,600 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 7,400
- DAMAGE
- 112
- DPS
- ~160
- SPEED
- 10 / 22
- EXPERIENCE
- 3,200
- COINS
- 3,600
At 0.7 seconds a swing for 112, sustained contact costs roughly 160 health per second. The charge multiplier takes it from 10 to 22 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Magma Maul | 1 | Always | Weapon |
| Magma Core | 10 | Always | Material |
| Obsidian Glass | 14 | Always | Material |
| Gold Bar | 10 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Caldera Lord spawns inside the Lava Lamp, a region of radius 20 centred on -80, -330. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Magma Imp 160 HP
- Ash Golem 460 HP
- Cinder Wretch 230 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 112 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.