BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Forgemaster

Boss · Native to the Forge Sweat

This article is about the creature. For the region, see the Forge Sweat.

The Forgemaster is a boss creature found in the Forge Sweat. It has 7,200 hitpoints and hits for up to 110, placing it in the top fifty by hitpoints (#40 of 511).

It drops Obsidian Forgehammer and 5 other items, and yields 3,200 experience and 3,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,200
DAMAGE
110
DPS
~157
SPEED
9 / 19.8
EXPERIENCE
3,200
COINS
3,800

At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second. The charge multiplier takes it from 9 to 19.8 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Heavy
Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Obsidian Forgehammer1AlwaysWeapon
Forgemaster's Visor1AlwaysArmour
Forgemaster's Apron1AlwaysArmour
Forgemaster's Greaves1AlwaysArmour
Molten Core12AlwaysMaterial
Gold Bar10AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Forgemaster spawns inside the Forge Sweat, a region of radius 21 centred on -600, 200. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Kite it. Trading blows with 7,200 hitpoints on the other side is a losing race.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.