BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Leviathan

Boss · Native to the Abyssal Trench

This article is about the creature. For the region, see the Abyssal Trench.

The Leviathan is a boss creature found in the Abyssal Trench. It has 7,800 hitpoints and hits for up to 118, placing it in the top fifty by hitpoints (#32 of 511).

It drops Abyssal Harpoon and 5 other items, and yields 3,400 experience and 3,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,800
DAMAGE
118
DPS
~169
SPEED
11 / 24.2
EXPERIENCE
3,400
COINS
3,800

At 0.7 seconds a swing for 118, sustained contact costs roughly 169 health per second. The charge multiplier takes it from 11 to 24.2 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Aquatic
Bound to water. Fights at full speed submerged and is slowed badly on land.

Drops

Drop table — 6 items
ItemQuantityRarityType
Abyssal Harpoon1AlwaysWeapon
Brass Diving Helm1AlwaysArmour
Brass Diving Suit1AlwaysArmour
Brass Diving Boots1AlwaysArmour
Leviathan Oil10AlwaysMaterial
Pressure Pearl12AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Leviathan spawns inside the Abyssal Trench, a region of radius 20 centred on 160, 430. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 118 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.