BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Lord of Shades

Boss · Native to the Haunted Manor

This article is about the creature. For the region, see the Haunted Manor.

The Lord of Shades is a boss creature found in the Haunted Manor. It has 6,800 hitpoints and hits for up to 100, placing it in the middle of the bestiary by hitpoints (#54 of 511).

It drops Gravewarden Scythe and 5 other items, and yields 3,000 experience and 3,600 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
6,800
DAMAGE
100
DPS
~143
SPEED
11 / 24.2
EXPERIENCE
3,000
COINS
3,600

At 0.7 seconds a swing for 100, sustained contact costs roughly 143 health per second. The charge multiplier takes it from 11 to 24.2 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Gravewarden Scythe1AlwaysWeapon
Phantom Veil1AlwaysArmour
Phantom Shroud1AlwaysArmour
Phantom Leggings1AlwaysArmour
Cursed Silver12AlwaysMaterial
Ectoplasm14AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Lord of Shades spawns inside the Haunted Manor, a region of radius 20 centred on 480, -70. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 2 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 100 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.