The Man in the Moon
Boss · Native to the Cheese Rock
This article is about the creature. For the region, see the Cheese Rock.
The Man in the Moon is a boss creature found in the Cheese Rock. It has 5,800 hitpoints and hits for up to 88, placing it in the middle of the bestiary by hitpoints (#84 of 511).
It drops Helium-3 and 3 other items, and yields 2,600 experience and 3,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 5,800
- DAMAGE
- 88
- DPS
- ~126
- SPEED
- 9 / 19.8
- EXPERIENCE
- 2,600
- COINS
- 3,000
At 0.7 seconds a swing for 88, sustained contact costs roughly 126 health per second. The charge multiplier takes it from 9 to 19.8 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Helium-3 | 10 | Always | Material |
| Moon Rock | 14 | Always | Material |
| Astronaut Helmet | 1 | Common · 60% | Armour |
| Gold Bar | 8 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Man in the Moon spawns inside the Cheese Rock, a region of radius 20 centred on -110, 330. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Regolith Crawler 200 HP
- Lost Moonwalker 180 HP
- Moon Hopper 140 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 88 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.