The Shogun
Boss · Native to the Neon Shrine
This article is about the creature. For the region, see the Neon Shrine.
The Shogun is a boss creature found in the Neon Shrine. It has 6,800 hitpoints and hits for up to 100, placing it in the top fifty by hitpoints (#50 of 511).
It drops Folded Katana and 5 other items, and yields 3,000 experience and 3,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 6,800
- DAMAGE
- 100
- DPS
- ~143
- SPEED
- 12 / 26.4
- EXPERIENCE
- 3,000
- COINS
- 3,400
At 0.7 seconds a swing for 100, sustained contact costs roughly 143 health per second. The charge multiplier takes it from 12 to 26.4 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Folded Katana | 1 | Always | Weapon |
| Samurai Helm | 1 | Always | Armour |
| Samurai Gi | 1 | Always | Armour |
| Samurai Hakama | 1 | Always | Armour |
| Tamahagane Steel | 12 | Always | Material |
| Gold Bar | 10 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Shogun spawns inside the Neon Shrine, a region of radius 18 centred on 30, 255. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Masterless Ronin 220 HP
- Oni Demon 360 HP
- Shrine Kitsune 180 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 100 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.