BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Undertaker

Boss · Native to the Tumbleweed Strip

This article is about the creature. For the region, see the Tumbleweed Strip.

The Undertaker is a boss creature found in the Tumbleweed Strip. It has 5,400 hitpoints and hits for up to 86, placing it in the middle of the bestiary by hitpoints (#90 of 511).

It drops Old Revolver and 3 other items, and yields 2,300 experience and 2,600 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
5,400
DAMAGE
86
DPS
~123
SPEED
10 / 22
EXPERIENCE
2,300
COINS
2,600

At 0.7 seconds a swing for 86, sustained contact costs roughly 123 health per second. The charge multiplier takes it from 10 to 22 while closing.

Behaviour

Ghostly
Translucent and hovering above the terrain. Player-built walls and structures do not block it, so safespotting has no effect.
Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 4 items
ItemQuantityRarityType
Old Revolver1AlwaysMaterial
Tin Star1AlwaysMaterial
Dusty Gold10AlwaysMaterial
Stash of Cash3AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Undertaker spawns inside the Tumbleweed Strip, a region of radius 18 centred on -160, -120. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Walls will not stop it — build for footing and sightlines, not for cover.
  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 86 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.