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Community documentation for Blister Online, build 1327.

The Eternal Warlord

Boss · Native to the Ashen Battlefield

This article is about the creature. For the region, see the Ashen Battlefield.

The Eternal Warlord is a boss creature found in the Ashen Battlefield. It has 7,600 hitpoints and hits for up to 118, placing it in the top fifty by hitpoints (#33 of 511).

It drops Warlord's Greataxe and 5 other items, and yields 3,300 experience and 4,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,600
DAMAGE
118
DPS
~169
SPEED
12 / 26.4
EXPERIENCE
3,300
COINS
4,000

At 0.7 seconds a swing for 118, sustained contact costs roughly 169 health per second. The charge multiplier takes it from 12 to 26.4 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Heavy
Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Warlord's Greataxe1AlwaysWeapon
Warlord's Horned Helm1AlwaysArmour
Warlord's Chestplate1AlwaysArmour
Warlord's Greaves1AlwaysArmour
Valor Shard10AlwaysMaterial
Battle Steel14AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Eternal Warlord spawns inside the Ashen Battlefield, a region of radius 21 centred on 440, -300. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Kite it. Trading blows with 7,600 hitpoints on the other side is a losing race.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 118 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.