The World Root
Boss · Native to the Touch-Grass Tower
This article is about the creature. For the region, see the Touch-Grass Tower.
The World Root is a boss creature found in the Touch-Grass Tower. It has 7,200 hitpoints and hits for up to 104, placing it in the top fifty by hitpoints (#41 of 511).
It drops Living Thornwhip and 5 other items, and yields 3,200 experience and 3,600 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 7,200
- DAMAGE
- 104
- DPS
- ~149
- SPEED
- 7
- EXPERIENCE
- 3,200
- COINS
- 3,600
At 0.7 seconds a swing for 104, sustained contact costs roughly 149 health per second.
Behaviour
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Living Thornwhip | 1 | Always | Weapon |
| Verdant Leaf Crown | 1 | Always | Armour |
| Verdant Vine Wrap | 1 | Always | Armour |
| Verdant Leaf Skirt | 1 | Always | Armour |
| Amber Honeycomb | 10 | Always | Food |
| Sky Seed | 14 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The World Root spawns inside the Touch-Grass Tower, a region of radius 20 centred on 560, -420. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Canopy Drake 320 HP
- Vine Lasher 280 HP
- Canopy Warden 250 HP
Strategy
- Kite it. Trading blows with 7,200 hitpoints on the other side is a losing race.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 104 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.