Pele, the Volcano God
Boss · Native to the Vacay Isles
This article is about the creature. For the region, see the Vacay Isles.
Pele, the Volcano God is a boss creature found in the Vacay Isles. It has 7,800 hitpoints and hits for up to 118, placing it in the top fifty by hitpoints (#31 of 511).
It drops Lava Launcher and 5 other items, and yields 3,200 experience and 3,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 7,800
- DAMAGE
- 118
- DPS
- ~169
- SPEED
- 10 / 22
- EXPERIENCE
- 3,200
- COINS
- 3,800
At 0.7 seconds a swing for 118, sustained contact costs roughly 169 health per second. The charge multiplier takes it from 10 to 22 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Lava Launcher | 1 | Common · 80% | Weapon |
| Surfboard Axe | 1 | Common · 60% | Weapon |
| Plumeria Lei Garland | 1 | Always | Armour |
| Hawaiian Shirt | 1 | Common · 80% | Armour |
| Lava Rock | 12 | Always | Material |
| Pineapple | 6 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Pele, the Volcano God spawns inside the Vacay Isles, a region of radius 20 centred on 130, 20. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.4% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Volcanic Crab 280 HP
- Tiki Warrior 200 HP
- Island Stalker 190 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 118 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.