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Community documentation for Blister Online, build 1327.

Dungeon 14 of 17 — added v268 · level 835 to enter

The Conning House

A boss that reads nothing but you — and pays only for the blows it genuinely failed to see coming

Thirteen dungeons already existed, and every one of their axes scored a plain fact about the run that any outside observer could have written down — where the player stood, when they struck, what they spent, and so on. The Conning House's fourteenth axis scores none of those. It scores whether the boss, the Construer, holding nothing but a record of the player's own recent blows, correctly guessed the next one.

The feint: your blows are filed, not measured

Every blow is filed under whichever stance was active when it landed — Straight, Crossed, or Held. A stance is set by walking to one of three feint stones and interacting with it. Crucially, a stance changes absolutely nothing about damage, fire rate, range, or reach. It's a label, and only a label.

The call: the Construer copies you, openly

Before every blow, the Construer publishes a call — the stance it expects to see next. It builds that call by watching, within the current reading only, which stance most often followed whichever stance the player is currently standing in, and calling that. It isn't clairvoyant and it doesn't cheat: the call is visible on the board and in the on-screen prompt before the player ever pulls the trigger.

A reading pays out based on the fraction of its blows that landed outside the standing call — banked the instant the reading fills, and void, worth exactly zero, below a set accuracy floor.

Why the two most natural play styles both pay zero

A player who never touches a stone files every blow as Straight, teaches the Construer that Straight reliably follows Straight, and is called correctly every single time after the very first blow. That run scores exactly zero on all six readings and on the closing settlement — and it's the single most habitual play style in the game: best weapon, trigger held down, stand and deliver.

A player who rotates the three stones in a tidy, predictable cycle does no better — the Construer learns the cycle just as easily, and the read-miss fraction lands well under the voiding floor, also worth exactly zero. Only a player who decides, blow by blow, what specifically not to teach it gets paid at all.

Nothing in this room raises the player's damage. The boss's health simply doesn't move until its readings are finished — it holds itself at a fixed floor the entire time it's still reading the player, announced at the door and printed in the prompt, which is the whole reason a bigger weapon can't buy anything here.

Why this differs from the axis nearest it

Every one of the thirteen axes before this one scores a fact that exists independent of any observer — a spectator could write down where the player stood or how hard they hit without needing to know anything about the player's own history. The Conning House is the first to score something that only exists in relation to a pattern the player themselves created a moment earlier. There's no fixed "correct" sequence to memorize and repeat, because any sequence, repeated, becomes exactly the thing the Construer learns to predict.

Balance

The Construer reuses an existing enemy template, its damage set to 95 — identical to the twelve bosses before it. Its health pool was reduced substantially in later balance passes, from 127,244 originally down to 43,367 at the Boss Pass (v363) — see the axis dungeons overview for the shared balance history behind all seventeen doors.

How it's found

A great shuttered guess-board on three legs — a tripod carrying a board with three shutters, two closed and the middle one standing open on nothing, with a low reading-stool set in front of it. Deliberately unlike any of the thirteen dungeon markers before it. Found by the same three signposts every keyless dungeon in the series relies on: the structure itself, a one-time toast within 500 metres, and a bearing-and-range line on the idle prompt within 900 metres.

Version history

  • v268 — added. Ships as the fourteenth dungeon and fourteenth boss, claiming the axis of predictability — the first fight in the game that scores the player's own behavioural pattern rather than any single act.
  • v362 — level requirement lowered from 2,450 to 835, part of the game-wide compression of all seventeen axis dungeon doors into the early game.
  • v363 — boss health rebalanced from 127,244 down to 43,367, and its displayed nameplate number changed from a deterministic 3,060 to a deterministic 1,007, as part of the Boss Pass that made every dungeon's boss survivable at the level its own door actually admits.

Trivia

  • A rotated three-stone cycle is read correctly between 25% and 37.5% of the time by the game's own measurement — still comfortably under the voiding floor, which is why simple rotation, an obvious first instinct, doesn't actually work here.
  • Is one of seventeen axis dungeons on Earth, and directly referenced in The House of Hours's own source comments as the dungeon that established "reading a label, never a clock" as a mechanic family — the House of Hours deliberately does the opposite, reading spacing and ignoring labels entirely.