BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

System mechanic — not covered elsewhere

The Garage

Four free cars, parked on a lot — the game's one ground vehicle, and nothing to do with any aircraft

Everything else that gets you across the map fast — the Glider, Seaplane, Blackbird, Saucer, and the various rockets — is covered on Aircraft and Rockets. The Garage is a separate, simpler thing: a fixed world location built around an open shed, with four drivable cars parked on its lot, free to take and requiring nothing crafted or bought first.

Driving one

Walk within a few units of a parked car to get in — the game reports the controls the moment you do: [W]/[S] to accelerate and reverse, [A]/[D] to steer, and [L] to get back out. Steering only actually turns the car while it's moving above a small speed threshold — holding A or D while stationary does nothing, the same way a real car can't turn its wheels usefully while parked. Getting out drops you a few units clear of the car itself, so you don't end up standing back inside the vehicle you just left.

Each of the four cars is painted one of six possible colours, and each is genuinely a separate object — taking one leaves the other three exactly where they were, free for anyone else to use, rather than the whole lot vanishing at once.

Version history

  • The Garage and its four cars added, giving the game a ground vehicle distinct from every aircraft on that page.
  • Fixed the car facing backward the moment you got in. The model's own nose was built pointing one way, but the code that turns the mesh to match its direction of travel was missing the same "flip 180 degrees" correction the player's own on-foot model already applies — so the car visibly faced directly away from the direction it was about to drive off in, and away from wherever you'd been looking before getting in. The same category of mistake had already bitten a guide arrow on two separate earlier occasions elsewhere in the game.

Trivia

  • Top speed is a flat 70 units per second forward and roughly 28 in reverse (40% of the forward cap) — reversing is deliberately slower than driving forward, not just capped at the same number run backward.