BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

System mechanic — not covered elsewhere

The Long Ledger

You can play this for the rest of your life and never see the bottom of it, because there is no bottom to see

Press [F6] to open the Long Ledger: an endless ladder of commissions, one rank always exactly one ahead of wherever you currently stand. Unlike Bounty Contracts (a hand-authored board that eventually runs out) or Daily Deeds (drawn from a fixed pool that resets every midnight), rank N+1 on the Ledger is generated, never authored — there is no list to reach the end of, because nothing was ever written down in the first place. Unlike The Milestone Road, the Ledger's objectives are entirely place-blind — none of them ever name a location.

How a commission is made

Every commission is three objectives, each drawn from one of five generators, every one pointed at content that already exists in the game rather than anything new:

GeneratorWhat it asks
HuntKill a set number of a specific creature — drawn only from creatures that character has actually killed before, so it's always reachable, biased toward tougher targets as rank climbs.
HaulGather a set amount of a material, drawn from a starter set plus anything that character has personally held.
ToilEarn XP in one of your own skills — the target is a fraction of your own current level band, so this generator keeps escalating on its own without needing the rank multiplier to do any of the work.
PurseTurn a profit.
TallyKill anything at all — the floor objective, always completable even by a brand-new character.

The draw is seeded from the current rank, a per-character salt, and the slot — so the board a character sees stays stable across a reload, but no two characters ever see the exact same board.

The escalation is a formula, not a table

Every objective's target scales by 1 + 0.30×(rank−1) + 0.010×(rank−1)² — superlinear and genuinely unbounded. Rank 10 asks for roughly four times what rank 1 did; rank 50 asks about forty times as much; rank 200 asks about four hundred and fifty times as much. There's no authored ceiling to hit, because tier N+1 is computed on demand rather than looked up from anywhere.

What it pays, and what it deliberately doesn't

Cash, and two stacks of ordinary materials. That's the entire reward table — no weapon, no armour, no stat, no XP multiplier, no drop-rate change, no unlock that gates any other content. A player who never opens [F6] plays exactly the same game as one who never knew it existed. This is entirely deliberate: the reward for the Long Ledger is the rank itself, and the fact that there's always another one waiting.

Never stuck

Three commissions are drafted on the board at once, and rerolling redraws all three at no cost and with no limit. An accepted commission can be abandoned at any time, losing only its own progress — nothing else. Because every pool is built strictly from things a character has actually already proven they can do, an unreachable commission shouldn't be drawable in the first place; reroll and abandon exist purely so that an unlucky draw is a minor nuisance rather than an actual wall.

Version history

  • The Long Ledger added, as the deliberate third leg of a trio of grind loops: Daily Deeds gave the game a reason to open it today, the Spire of Years gave the grind somewhere to go across years, and neither gave a single session a fresh objective on day 400. The Long Ledger is the answer to that specific gap.
  • Veteran characters seeded with a starting rank, rather than being made to walk every trivial early rank from scratch — on the very first time the panel is opened, the starting rank is calculated once from that character's existing lifetime kills and best skill level, and the fact that this seeding happened is recorded so it can never fire a second time. The same shape the Spire of Years already used for granting rungs a veteran had effectively already earned.

Trivia

  • Every id the Ledger asks for or pays out already existed in the game beforehand — nothing new is ever appended to the item table, the skill list, or any other counted set, so opening or using the Ledger can never move a Trophy Room denominator or any other completion count.
  • The panel adds no 3D geometry to the world at all — it's built entirely from two fixed DOM elements reused forever, so there's nothing for it to ever need to clean up when leaving an area or the game.