Automaton Sentry
Monster · Native to the Clockwork Desert
This article is about the creature. For the region, see the Clockwork Desert.
Automaton Sentry is a creature found in the Clockwork Desert. It has 320 hitpoints and hits for up to 40, placing it in the middle of the bestiary by hitpoints (#188 of 511).
It drops Sun-Brass and 1 other item, and yields 140 experience and 90 coins on death.
Combat statistics
- HIT POINTS
- 320
- DAMAGE
- 40
- DPS
- ~36
- SPEED
- 9
- EXPERIENCE
- 140
- COINS
- 90
At 1.1 seconds a swing for 40, sustained contact costs roughly 36 health per second.
Behaviour
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
- Ranged
- Attacks from distance rather than closing. Breaking line of sight or forcing it into melee removes most of its threat.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Sun-Brass | 2 | Common · 60% | Material |
| Great Mainspring | 1 | Uncommon · 30% | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Automaton Sentry spawns inside the Clockwork Desert, a region of radius 21 centred on -160, 430. It occupies slot 2 of 3 on that spawn table, taking 36% of rolls. It shares the table with 3 other creatures.
Others on this spawn table
- Sand Strider 240 HP
- The Sun Engine 7,000 HP
- Gear Warden 260 HP
Strategy
- Close the gap. It loses most of its output once you are inside its minimum range.
- Kite it. Trading blows with 320 hitpoints on the other side is a losing race.