Cathedral Gargoyle
Monster · Native to the Drowned Drip
This article is about the creature. For the region, see the Drowned Drip.
Cathedral Gargoyle is a creature found in the Drowned Drip. It has 360 hitpoints and hits for up to 42, placing it in the middle of the bestiary by hitpoints (#174 of 511).
It drops Holy Coral and 1 other item, and yields 150 experience and 70 coins on death.
Combat statistics
- HIT POINTS
- 360
- DAMAGE
- 42
- DPS
- ~38
- SPEED
- 10 / 22
- EXPERIENCE
- 150
- COINS
- 70
At 1.1 seconds a swing for 42, sustained contact costs roughly 38 health per second. The charge multiplier takes it from 10 to 22 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
- Flying
- Stays airborne. Ground-hugging melee arcs and traps miss entirely.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Holy Coral | 2 | Common · 60% | Material |
| Saints Relic | 1 | Uncommon · 25% | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Cathedral Gargoyle spawns inside the Drowned Drip, a region of radius 20 centred on -220, 560. It occupies slot 2 of 3 on that spawn table, taking 36% of rolls. It shares the table with 3 other creatures.
Others on this spawn table
- Drowned Acolyte 280 HP
- The Drowned Saint 7,400 HP
- Drowned Cantor 190 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Kite it. Trading blows with 360 hitpoints on the other side is a losing race.
- Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.