Castle Knight
Monster · Native to the Speedrun Keep
This article is about the creature. For the region, see the Speedrun Keep.
Castle Knight is a creature found in the Speedrun Keep. It has 280 hitpoints and hits for up to 40, placing it at the lower end of the bestiary (#222 of 511).
It drops Rusty Blade and 2 other items, and yields 130 experience and 90 coins on death.
Combat statistics
- HIT POINTS
- 280
- DAMAGE
- 40
- DPS
- ~36
- SPEED
- 9
- EXPERIENCE
- 130
- COINS
- 90
At 1.1 seconds a swing for 40, sustained contact costs roughly 36 health per second.
Behaviour
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Rusty Blade | 1 | Uncommon · 30% | Material |
| Castle Stone | 2 | Common · 60% | Material |
| Old Banner | 1 | Uncommon · 40% | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Castle Knight spawns inside the Speedrun Keep, a region of radius 18 centred on -200, -180. It occupies slot 1 of 3 on that spawn table, taking 50% of rolls. It shares the table with 3 other creatures.
Others on this spawn table
- Court Mage 200 HP
- The Tyrant King 6,600 HP
- Gargoyle Sentinel 270 HP
Strategy
- Kite it. Trading blows with 280 hitpoints on the other side is a losing race.