Deep Angler
Monster · Native to the Sea
This article is about the creature. For the region, see the Sea.
Deep Angler is a creature found in the Sea. It has 1,400 hitpoints and hits for up to 56, placing it in the middle of the bestiary by hitpoints (#132 of 511).
It drops Anglerfish Lure and 4 other items, and yields 520 experience and 280 coins on death.
Combat statistics
- HIT POINTS
- 1,400
- DAMAGE
- 56
- DPS
- ~51
- SPEED
- 12 / 26.4
- EXPERIENCE
- 520
- COINS
- 280
At 1.1 seconds a swing for 56, sustained contact costs roughly 51 health per second. The charge multiplier takes it from 12 to 26.4 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Aquatic
- Bound to water. Fights at full speed submerged and is slowed badly on land.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Anglerfish Lure | 3 | Common · 70% | Material |
| Leviathan Oil | 3 | Common · 60% | Material |
| Anglerfish Harpoon | 1 | Very rare · 6% | Weapon |
| Anglerfish Lantern | 1 | Very rare · 5% | Armour |
| Leviathan Oilcoat | 1 | Very rare · 5% | Armour |
Coins and experience are awarded separately and are not part of the drop table.
Location
Deep Angler spawns inside the Sea, a region of radius 10 centred on -60, 46. It occupies slot 3 of 4 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 4 other creatures.
Others on this spawn table
- Drowned 160 HP
- Sea Serpent 340 HP
- Abyssal Leviathan 9,000 HP
- Tide Stalker 200 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.