The Storm Titan
Boss · Native to the Charged Mesa
This article is about the creature. For the region, see the Charged Mesa.
The Storm Titan is a boss creature found in the Charged Mesa. It has 7,600 hitpoints and hits for up to 114, placing it in the top fifty by hitpoints (#34 of 511).
It drops Fulgurite Lance and 5 other items, and yields 3,400 experience and 4,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 7,600
- DAMAGE
- 114
- DPS
- ~163
- SPEED
- 11 / 24.2
- EXPERIENCE
- 3,400
- COINS
- 4,000
At 0.7 seconds a swing for 114, sustained contact costs roughly 163 health per second. The charge multiplier takes it from 11 to 24.2 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
- Long reach
- Engages from up to 110 units, well beyond ordinary melee range.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Fulgurite Lance | 1 | Always | Weapon |
| Stormcaller Circlet | 1 | Always | Armour |
| Stormcaller Robe | 1 | Always | Armour |
| Stormcaller Leggings | 1 | Always | Armour |
| Fulgurite | 10 | Always | Material |
| Storm Copper | 14 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Storm Titan spawns inside the Charged Mesa, a region of radius 21 centred on 220, 560. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Thunderbird 300 HP
- Mesa Shaman 260 HP
- Mesa Roc 180 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 114 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.