BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Storm Titan

Boss · Native to the Charged Mesa

This article is about the creature. For the region, see the Charged Mesa.

The Storm Titan is a boss creature found in the Charged Mesa. It has 7,600 hitpoints and hits for up to 114, placing it in the top fifty by hitpoints (#34 of 511).

It drops Fulgurite Lance and 5 other items, and yields 3,400 experience and 4,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,600
DAMAGE
114
DPS
~163
SPEED
11 / 24.2
EXPERIENCE
3,400
COINS
4,000

At 0.7 seconds a swing for 114, sustained contact costs roughly 163 health per second. The charge multiplier takes it from 11 to 24.2 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Long reach
Engages from up to 110 units, well beyond ordinary melee range.

Drops

Drop table — 6 items
ItemQuantityRarityType
Fulgurite Lance1AlwaysWeapon
Stormcaller Circlet1AlwaysArmour
Stormcaller Robe1AlwaysArmour
Stormcaller Leggings1AlwaysArmour
Fulgurite10AlwaysMaterial
Storm Copper14AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Storm Titan spawns inside the Charged Mesa, a region of radius 21 centred on 220, 560. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 114 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.