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Community documentation for Blister Online, build 1327.

The Storm Sovereign

Boss · Native to the Cloud Fort

This article is about the creature. For the region, see the Cloud Fort.

The Storm Sovereign is a boss creature found in the Cloud Fort. It has 7,400 hitpoints and hits for up to 116, placing it in the top fifty by hitpoints (#36 of 511).

It drops Storm Lance and 5 other items, and yields 3,400 experience and 4,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,400
DAMAGE
116
DPS
~166
SPEED
12 / 26.4
EXPERIENCE
3,400
COINS
4,000

At 0.7 seconds a swing for 116, sustained contact costs roughly 166 health per second. The charge multiplier takes it from 12 to 26.4 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Flying
Stays airborne. Ground-hugging melee arcs and traps miss entirely.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Long reach
Engages from up to 100 units, well beyond ordinary melee range.

Drops

Drop table — 6 items
ItemQuantityRarityType
Storm Lance1AlwaysWeapon
Winged Helm1AlwaysArmour
Winged Plate1AlwaysArmour
Winged Greaves1AlwaysArmour
Storm Glass12AlwaysMaterial
Gold Bar10AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Storm Sovereign spawns inside the Cloud Fort, a region of radius 21 centred on -480, -70. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 116 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.