The Tsar
Boss · Native to the Cheeki Breeki
This article is about the creature. For the region, see the Cheeki Breeki.
The Tsar is a boss creature found in the Cheeki Breeki. It has 6,400 hitpoints and hits for up to 92, placing it in the middle of the bestiary by hitpoints (#62 of 511).
It drops AK-47 and 5 other items, and yields 2,700 experience and 3,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 6,400
- DAMAGE
- 92
- DPS
- ~131
- SPEED
- 9 / 19.8
- EXPERIENCE
- 2,700
- COINS
- 3,400
At 0.7 seconds a swing for 92, sustained contact costs roughly 131 health per second. The charge multiplier takes it from 9 to 19.8 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| AK-47 | 1 | Common · 80% | Weapon |
| Red Ushanka | 1 | Always | Armour |
| Soviet Greatcoat | 1 | Always | Armour |
| Soviet Trousers | 1 | Always | Armour |
| AK Steel | 12 | Always | Material |
| Gold Bar | 10 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Tsar spawns inside the Cheeki Breeki, a region of radius 21 centred on -260, 90. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Squatting Gopnik 190 HP
- Siberian Bear 480 HP
- Nesting Doll Golem 240 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 92 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.