System mechanic — not covered elsewhere
The Trophy Room
Every completion tracker in the game in one place — and a title system that only ever shows off your single best one
The Trophy Room predates and sits alongside the game's Achievements system rather than being replaced by it — the two were kept deliberately separate when Achievements shipped. Where Achievements is a fixed list of tiered, formally unlockable milestones, the Trophy Room is a live dashboard: cards for essentially every ongoing completion tracker in the game, each with a progress bar and a button that jumps straight to the panel where you'd actually work on it.
Legend of Blister Online
The centrepiece of the room is a single weighted percentage combining five very different kinds of progress into one number: faction quest chains (30%), reaching Exalted standing with factions (20%), the size of your property portfolio (20%), how much of the world you've explored (15%), and your total level (15%). Reach 100% and you can claim Legend status. Beyond that sits Double Legend, unlocked at total level 4,000 once Legend has already been claimed — a genuinely enormous, long-term target.
The title gallery
A number of milestones — reaching player level 50, maxing out reputation with any faction, clearing Apex Hunter or Terror Hunter, claiming Legend or Double Legend — each carry their own named title. Only one is ever shown at a time: the single highest-priority title you currently qualify for, in this order, highest first:
- Double Legend of Blister Online
- Legend of Blister Online
- Full Completionist
- Champion of All Factions (Exalted with every faction at once)
- Master Hunter (both Apex Hunter and Terror Hunter)
- Terror Hunter
- Apex Hunter
- Your highest-standing faction's own Exalted title, if you've reached Exalted with at least one
- Seasoned Drifter (player level 50)
The Trophy Room's title gallery exists specifically because that single-title display can't show what else there is to earn — it's a read-only list of every title in the game, in roughly easiest-to-hardest order, showing which ones you already hold and what each remaining one actually requires.
Version history
- The title gallery added, specifically because the single displayed title only ever surfaces your current best — it doesn't show what exists or what's left, so a full, static list was added alongside it.
- Each faction's Exalted title made to show its own name, rather than every faction sharing one generic "Exalted Envoy" label regardless of which faction it was actually earned with.
- The growing card list organised into labelled sections — Milestones, Combat, and others — once the room had grown past ten flat, ungrouped cards plus the title gallery, purely a visual reorganisation with no change to what any card tracks.
Trivia
- Several Trophy Room rows track genuinely uncapped lifetime numbers — total kills, deaths, distance travelled — displayed against an arbitrary soft milestone (1,000 kills, 100 deaths) purely to give the progress bar something to fill toward, since the underlying counter itself never stops climbing.
- Double Legend's level-4,000 requirement is two orders of magnitude past Seasoned Drifter's level-50 threshold — the two ends of the title ladder are separated by a genuinely vast amount of play, not a token gap.