Gargoyle Sentinel
Monster · Native to the Speedrun Keep
This article is about the creature. For the region, see the Speedrun Keep.
Gargoyle Sentinel is a creature found in the Speedrun Keep. It has 270 hitpoints and hits for up to 29, placing it at the lower end of the bestiary (#231 of 511).
It drops Castle Stone and 2 other items, and yields 76 experience and 52 coins on death.
Combat statistics
- HIT POINTS
- 270
- DAMAGE
- 29
- DPS
- ~26
- SPEED
- 7
- EXPERIENCE
- 76
- COINS
- 52
At 1.1 seconds a swing for 29, sustained contact costs roughly 26 health per second.
Behaviour
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
- Ranged
- Attacks from distance rather than closing. Breaking line of sight or forcing it into melee removes most of its threat.
- Flying
- Stays airborne. Ground-hugging melee arcs and traps miss entirely.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Castle Stone | 2 | Common · 60% | Material |
| Old Banner | 1 | Uncommon · 30% | Material |
| Gargoyle Stone Mace | 1 | Very rare · 6% | Weapon |
Coins and experience are awarded separately and are not part of the drop table.
Location
Gargoyle Sentinel spawns inside the Speedrun Keep, a region of radius 18 centred on -200, -180. It shares the table with 3 other creatures.
Others on this spawn table
- Castle Knight 280 HP
- Court Mage 200 HP
- The Tyrant King 6,600 HP
Strategy
- Close the gap. It loses most of its output once you are inside its minimum range.
- Kite it. Trading blows with 270 hitpoints on the other side is a losing race.
- Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.