God Titan
Monster · Wilderness creature
God Titan is a creature found in the open wilderness. It has 20,000 hitpoints and hits for up to 360, placing it among the ten most dangerous creatures in the game (#3 of 511).
It drops Iron Bar and 2 other items, and yields 4,200 experience and 3,600 coins on death.
Combat statistics
- HIT POINTS
- 20,000
- DAMAGE
- 360
- DPS
- ~327
- SPEED
- 8 / 17.6
- EXPERIENCE
- 4,200
- COINS
- 3,600
At 1.1 seconds a swing for 360, sustained contact costs roughly 327 health per second. The charge multiplier takes it from 8 to 17.6 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Iron Bar | 20 | Common · 95% | Material |
| Gold Bar | 14 | Common · 80% | Material |
| Crystal | 12 | Common · 70% | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
God Titan is not bound to a named region and appears on the general wilderness table, weighted by the biome you are standing in.
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Kite it. Trading blows with 20,000 hitpoints on the other side is a losing race.
- At 360 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.