The Supreme Leader
Boss · Native to the Meme Ministry
This article is about the creature. For the region, see the Meme Ministry.
The Supreme Leader is a boss creature found in the Meme Ministry. It has 6,000 hitpoints and hits for up to 80, placing it in the middle of the bestiary by hitpoints (#72 of 511).
It drops Artillery Fist and 4 other items, and yields 2,200 experience and 3,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 6,000
- DAMAGE
- 80
- DPS
- ~114
- SPEED
- 8 / 17.6
- EXPERIENCE
- 2,200
- COINS
- 3,000
At 0.7 seconds a swing for 80, sustained contact costs roughly 114 health per second. The charge multiplier takes it from 8 to 17.6 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Artillery Fist | 1 | Always | Weapon |
| Dear Leader Cap | 1 | Always | Armour |
| Juche Rifle | 1 | Common · 60% | Weapon |
| Gold Bar | 8 | Always | Material |
| Stash of Cash | 3 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Supreme Leader spawns inside the Meme Ministry, a region of radius 9.5 centred on -34, -8. It occupies slot 4 of 4 on that spawn table, and being a unique boss it clears only 0.2% of rolls — and only when no other instance is alive. It shares the table with 4 other creatures.
Others on this spawn table
- KPA Soldier 160 HP
- Party Officer 240 HP
- KPA General 1,400 HP
- Meme Inspector 160 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 80 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.